A very shaky first upload
I've got the absolute basic gameplay loop down - kidnap people, then sell people.
Things to implement (and I'll need to put some kind of order of priority on these):
- Police suspicion. If you take too many people, they'll come for you. You can bribe them to make them go away.
- Feeding. You need to eat too!
- Varying prices. I know I could set it up such that a value is randomly picked from a range (or more likely a set, because non-multiples of 10 are just weird.) Ideally, I'll tie this into things like the feeding mechanic where if you've drank too much from someone, their value goes down.
- Stats. For both the player and the herd. The herd have to get things such as morale and health, while the player might get things like strength for taking people, and charm for making the police go away.
- Space limitations. As it stands, if you were really willing to click lots, you could have hundreds of people in your herd. That's not terribly realistic, so you'll have to buy more cages and rooms. It also gives people something to spend their money on.
Files
Herd Simulator
Status | In development |
Author | BlampCat |
More posts
- It's alive!Jul 08, 2019
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